Nearly three years since its initial announcement at E3, Tom Clancy’s The Division finally comes out tomorrow. But before you head into New York City, Ubisoft will implement a day one patch to add some features and remedy a few issues. Everyone here at Ramrod Gaming
According to the company, the patch was the result of player feedback during the game’s closed and open beta sessions. Aside from visual upgrades, there are also some improvements to the overall experience. Skill modifiers are automatically added to certain gear items, and new tutorials were implemented for new gameplay mechanics. Loot crates contain more crafting materials, and an extra set of tutorials are included to present various gameplay mechanics.
APPEARANCE MENU HAS BEEN UPDATED:
-Now displays as a grid making it much easier to browse items.
-“Outfit Sets” option added to quickly equip all the items in a set.
-“Inspect” feature added.
-Fixed several lights that did not cast global illumination.
-Fixed missing volumetric lights on traffic lights.
-Illuminated signs now cast actual light.
-Improved atmospheric haze in several time and weather combinations.
-Improved night time lighting and contrast.
-Adjusted exaggerated rim light shader on characters.
-Improved car window reflections.
-Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced.
MEGA MAP AND OPEN WORLD UPDATES:
-New “Mission Overview” has been added to the Mega Map.
-Contaminated zones will now display the required filter level on the Mega Map.
-Field data with audio will automatically play when you pick them up.
-If you start listening to field data with audio from the menu, you can keep listening outside the menu.
-Subtitles added for all Field Data that play audio.
-Mission entrance menu usability has been improved.
-Significantly increased the number of crafting materials obtained from loot crates.
-The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not.
–New “Help” menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips.
-New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu).
-Added information to the in-game loot pickup UI that displays why an item can’t be picked up.
-The deployable turret no longer targets non-rogue players and doesn’t damage neutral players caught in the line of fire.
-Skill modifiers have been added directly to gear (previously only available on gear mods).
FIXES AND GENERAL IMPROVEMENTS:
-Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
-Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
-Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs.
-Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence.
-Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account.
-Fixed remaining bugs that prevented log-in attempts when non-essential services were offline.
-Overall stability increased.
-Further backend improvements and optimizations.
-Localization adjustments and bug fixes.
Additional minor bug fixes and polish.
In terms of the interface, the in-game menu is now displayed as a grid for better viewing, and you can inspect the various items collected throughout your adventure. A message in the UI will also pop up that tells you why you can’t pick up certain items when looting.
The map also has some extra bells and whistles such as a mission overview section, a new filter for level requirements in various areas of the Dark Zone, and new icons for various landmarks that also show if enemy AIs are present in the vicinity.
The list of improvements seems to show that the betas weren’t some marketing ploy to get more people interested in the game. In addition to a taste of the game’s story content, fans were able to explore various parts of the Dark Zone and interact with other players. Due to the feedback throughout the beta, the developers could implement fixes in time for launch.
The first few days in the game will also no doubt uncover some additional issues, and Ubisoft will continue to listen feedback as the game is released worldwide.