Escape from DayZ:
Escape from Tarkov
Miles and miles of abandoned buildings, surrounded by an unrelenting wilderness, set in a foreign land that is a gateway between Russia and Europe. Wide spanning urban regions covered in mystery, danger, and loneliness. Experience real, visceral reactions as you encounter what may be your newest comrade in a barren wasteland, or a hungry rat-bastard eager to find out what you have in your pack. Survive in a harsh environment by looting for goods and gear while having to monitor your health, hunger and thirst. Engage enemies in a sophisticated first-person shooter that immerses you deep into a dirty, grime covered world where your trusty rifle can jam in the middle of a firefight that will determine if your hard work was all for not.
No, I am not talking about DayZ. Dean Hall, get some long-sleeves on, because it is going to hurt when we drop you.
Escape from Tarkov (PC exclusive), developed by a brand new company called Battle State Games, is the DayZ killer we have all been waiting for, but have never heard of. Escape from Tarkov is a “hardcore and realistic online first-person action RPG/Simulator with MMO features and story-driven walkthrough”. Deep breath now, that was a lot to say. The story is as follows:
“With each passing day the situation in the Norvinsk region grows more and more complicated. Incessant warfare in Tarkov have sparkled massive panic; local population flees the city, but those who stayed are looking to improve their fortunes at expense of others. Having accepted the new reality, “savage” Tarkov locals – Scavs flocked into well-armed gangs and started the redivision of the city. Nowadays, Tarkov is separated by unseen borders, controlled by different groups. Gain-greedy gunmen would go any length to have their way, including murder of civilians and direct confrontation with the two private military companies” (Battle State Games).
These two military companies are named the — USEC which seems to be made up of mostly westerners, and (my personal favorite by extreme bias) BEAR, allegedly created by the Russian Government employed by the Norvinsk region officials curb the Terra Group international corporation’s activities in their country. Thats right- finally no zombies! Norvinsk is a war-torn country where players encounter each other and roaming AI as their main challenges. Well, I say “main challenges” loosely, as that is what people usually think of when dealing with these survival style games. Let me assure you, they are not your only worry in this highly anticipated game.
Escape from Tarkov has the most interesting features that can be brought to a game of this genre.
To begin, the health system is incredibly in-depth. It transcends far beyond the “bleeding” or “sick” cliches found in many other games, and even outdoes DayZ’s growing health system. Your character in EfT, for example, has to monitor or be aware of blood pressure, which directly impacts your frequency of headaches (and therefore weapon sway or visual accuracy), and it also impacts blood loss in both the rate of which you bleed and how long it takes for you to stop bleeding. Your character can suffer from fractures, contusions, toxication, exhaustion, tremors, dehydration, hunger, and so on.
The game also has one of the most advanced weapon modding systems ever, similar to that of Ghost Recon- Future Soldier. You can change everything you want from receivers to grips to barrels and optics. The weapons feature realistic physical concepts of weapons operation including jamming, overheating, and wear. And the gun play, oh my, the ballistics. Realistic ballistics and projectile hit physics define what promises to be some of the most satisfying gun play in many games to-date. EfT will be similar to ArmA in movement controls, yet more refined and smoother in nature. All of these things above are what the team affectionately calls the HECS- Hazardous Environment Combat Simulator.
Cooperation is the name of the game in Escape from Tarkov, yet it is just as frail as any real relationship- there are no clearly defined lines. — USEC agents can cooperate with BEAR agents, though the predisposition may be opposed to the idea. The gear is militarized appropriately- AK weapon systems are juxtaposed to the more western weapons such as the M-4 and you can find an assortment of goodies such as radio-headsets and NVGs. Finally, there is a trader system. There is an immense amount of non-combat activities to engage in such as trading with NPC merchants, auctions, opening your own store and running goods, and learning secrets through gossip and trade.
The early screens of the game look positively gorgeous, and there is a good reason to believe that these will not degrade. Escape from Tarkov’s development team is using the same photogrammetry graphics design as seen in the recently released Star Wars: Battlefront, the canceled Silent Hills project, and the upcoming Allison Road.
Escape from Tarkov is a massively promising and refreshing look at the survival genre, and I can guarantee I will be jumping on this as soon as possible. A number of preorder options are available on their website, the standard edition is currently $44.99 and provides a digital copy, guaranteed access to the closed beta, and some bonus gear at the start. It goes up 3 more tiers to a hefty $139.99 preorder that will get you into both the alpha and beta testing as well as a slew of in-game bonuses for the final product. Scheduled for release later in 2016, I will be keeping my eye on this game.
See you in Norvinsk…