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Elite Dangerous: Horizons

Nov 23, 2015 CEO of Frontier Developments, David Braben shows us a look at the scale and rendering engine used for Elite: Dangerous and it's Horizons update expected by the end of this year. You can clearly see the Stellar Forge engine has rendered the entire planet in amazing detail, while maintaining a decent framerate. Multiple planets per system are commonplace, while an estimated 400 BILLION stars are contained with in the Milky Way galaxy. Each is able to be discovered, and if lucky enough, you may get your player name permanently etched into the galaxy's System Map. Direct X 10…

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There is a lot more to do coming in Elite: Dangerous

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Nov 23, 2015

CEO of Frontier Developments, David Braben shows us a look at the scale and rendering engine used for Elite: Dangerous and it’s Horizons update expected by the end of this year. You can clearly see the Stellar Forge engine has rendered the entire planet in amazing detail, while maintaining a decent framerate. Multiple planets per system are commonplace, while an estimated 400 BILLION stars are contained with in the Milky Way galaxy. Each is able to be discovered, and if lucky enough, you may get your player name permanently etched into the galaxy’s System Map.

Direct X 10 users will need to update their rigs to support Direct X 11, and Mac users along with Xbox One users will be left out in the cold until further work with the engine has completed. There has been no word from Frontier about plans to expand functionality to these users.

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